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  1. combinatorial analysis (1)
  2. combinatorics {for finite fields, see 11txx} -- designs and configurations {for applications of design theory, see 94c30} -- block designs [see also 51e05, 62k10] (1)
  3. combinatorics {for finite fields, see 11txx} -- designs and configurations {for applications of design theory, see 94c30} -- difference sets (number-theoretic, group-theoretic, etc.) [see also 11b13] (1)
  4. combinatorics {for finite fields, see 11txx} -- designs and configurations {for applications of design theory, see 94c30} -- matroids, geometric lattices [see also 52b40, 90c27] (1)
  5. combinatorics {for finite fields, see 11txx} -- graph theory {for applications of graphs, see 68r10, 81q30, 81t15, 82b20, 82c20, 90c35, 92e10, 94c15} -- coloring of graphs and hypergraphs (1)
  6. convex and discrete geometry -- discrete geometry -- tilings in $2$ dimensions [see also 05b45, 51m20] (1)
  7. error-correcting codes (information theory) (1)
  8. game theory (1)
  9. game theory, economics, social and behavioral sciences -- game theory -- combinatorial games (1)
  10. geometry {for algebraic geometry, see 14-xx} -- finite geometry and special incidence structures -- steiner systems (1)
  11. group theory and generalizations -- permutation groups -- finite automorphism groups of algebraic, geometric, or combinatorial structures [see also 05bxx, 12f10, 20g40, 20h30, 51-xx] (1)
  12. information and communication, circuits -- theory of error-correcting codes and error-detecting codes (1)
  13. number theory -- sequences and sets (1)
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